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Quest-stations in the Rehabilitation Centre "Russian Field"

Student: Kirilina Darya

Supervisor: Natalia Nemova

Faculty: Faculty of Creative Industries

Educational Programme: Design (Bachelor)

Year of Graduation: 2018

The subject of this visual research is a game in a spatial aspect. The game is a favorite time for every child. Within the framework of the diploma of "station - quests" on the basis of LRNC "Russian Field" the theme of the games was chosen in order to study and understand which games will be of interest to children. In the process of studying the material, the following topics were selected: Standard games, which are always relevant. It's such entertainments as lambs, cats, hide-and-seek, are always interesting for children. These activities not only develop the child, but also liberate him. This chapter I took as the basis, as excitement and movement are the main criteria for creating children's entertainment. The next chapter illustrates the new technologies in the toy world. Such toys are aimed at the development of accuracy, hearing, vision, analytical mind, small, medium and large motor skills. Such new technologies are an incredible variety of spaces for the child and his imagination. The third chapter is devoted to the game spaces, quests and their types. Quests are a real adventure for all children and their parents. They are not only gambling and mobile, but they also teach to play in a team, develop an orientation in space, sociability, confidence. The last chapter is devoted to fictional games from films. Most children dream of plunging into the world of their favorite protagonist. Such games guarantee an excellent imagination. Each game chosen for visual exploration has its own space, in which one or more children play. Each atmosphere of the game is created for a specific purpose, which the child himself sets himself. These types of games are chosen in order to create an interesting collaboration that allows to come up with a new, unique, multifaceted space for LRNC.

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