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  • Audiovisual Online Project as a Way of Psychological Help for Adolescents: Developing a Prototype and Analysing the Effectiveness of the Approach

Audiovisual Online Project as a Way of Psychological Help for Adolescents: Developing a Prototype and Analysing the Effectiveness of the Approach

Student: Voronkova Diana

Supervisor: Natalya A. Koryagina

Faculty: Faculty of Creative Industries

Educational Programme: Transmedia Production in Digital Industries (Master)

Final Grade: 7

Year of Graduation: 2024

Online entertainment projects have become an integral part of everyday life of modern Russian youth and, under certain conditions, can play a key role in providing psychological support. In real life, as well as in virtual life, teenagers are constantly faced with various challenges affecting their emotional and psychological state and, as a rule, many of them find it difficult to cope with their emotions and problems on their own or to open up to adults, share their experiences with them and ask for help. In addition to this problem, which has been and will be urgent at any time, the relevance of this work is also determined by the active emergence of new technologies and content of various formats, together with which new opportunities are opening up for the creation of innovative online projects aimed at supporting the psychological health of adolescents. Generative neural networks, interactive applications and streaming platforms provide unique tools for creating new projects that can be aimed not only at entertainment, but also at facilitating the expression of emotions and seeking support, creating a comfortable and disposable environment for the modern user. The theoretical part of the work is aimed at analyzing the problems bothering adolescents and considering the possibilities of influence of online entertainment projects on their ability to share their feelings and emotions and to cope with them independently. This paper offers a new perspective on the role of online entertainment projects in the lives of adolescents, deepening the understanding of their possible impact on young audiences. A distinctive feature of the project is the concept of the media product: a prototype of infinite video art in a screenlife format, which involves generating content with the help of a neural network and can thus be streamed endlessly and uninterruptedly, covering different topics and providing access to the audience at any time. “Session”, the product produced in the framework of this work, is a socially entertaining video art in screenlife format, which is an endless correspondence between an adolescent psychologist and various clients.

Full text (added May 10, 2024)

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