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«Sglaz»: a Videogame

Student: Linnik Ekaterina

Supervisor:

Faculty: Faculty of Creative Industries

Educational Programme: Design (Master)

Year of Graduation: 2024

This research examines the impact of virtual camera view position on the player's perception of the game. The aim of the research is to analyse the usage of different types of cameras in games, in particular the possibility of seeing from the eyes of a non-player character, as this type of arrangement is not usually considered within classifications. The results of this research will be applied to the graduation project Video Game Videogame ‘Sglaz’. Since this game is entirely based on changing viewpoints, the results of this research will help make switching between multiple views more comfortable for the player.

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