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Old Bad Gamedesign: a Videogame (Game Designer)

Student: Zhuk Olga

Supervisor: Anatoly Kazakov

Faculty: Faculty of Creative Industries

Educational Programme: Design (Bachelor)

Year of Graduation: 2024

A study on enemy classifications in offline shooter games. The aim of the study is to identify the most popular enemy archetypes in shooter games according to different classification parameters: attack, movement, behavior patterns, influence on player behavior. In the future, this study will also serve as a basis for creating an enemy system and improving the gameplay of shooter games.

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