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OldBadDesign: a Videogame

Student: Kilin Fedor

Supervisor: Anatoly Kazakov

Faculty: Faculty of Creative Industries

Educational Programme: Design (Bachelor)

Year of Graduation: 2024

This research is dedicated to exploring the capabilities of classical video game design technologies and their integration into contemporary game projects. The main aim of the study is to analyze and adapt obsolete technologies to meet modern player expectations and industry trends. The research relies on qualitative methods, including case studies and content analysis, which allow for an in-depth examination of both popular and forgotten technologies in their gaming context. The work aims to identify strategies for effectively integrating classical design elements into modern video games, proposing new approaches to creating gaming experiences. The results of the study are expected to enrich the academic and professional discourse in game design, providing valuable insights for game developers and designers.

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