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  • Digital Product Development in the Entertainment Area. Prototypingand testing. Software Architecture, Evaluation, Development and Resources Planning

Digital Product Development in the Entertainment Area. Prototypingand testing. Software Architecture, Evaluation, Development and Resources Planning

Student: Lavrova Anastasiya

Supervisor: Vasily Kornilov

Faculty: Graduate School of Business

Educational Programme: Digital Product Management (Master)

Final Grade: 8

Year of Graduation: 2024

This master's thesis is devoted to prototyping and testing solutions. The work examines the process of generating ideas based on audience research, as well as the subsequent selection of final ideas. Conceptual prototypes were implemented, reflecting the main functionality, and two stages of testing were carried out. The practical significance of the first part of the final qualifying work is testing the idea of a digital product with the participation of users, which allows you to confirm or refute the put forward product hypotheses. The second part of the work is devoted to the technical side of organizing the project. The entire necessary technology stack for creating a digital product was described, issues of team building and organization of the development process were discussed.

Full text (added May 16, 2024)

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