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Role-Playing Action (ARPG) Computer Game: Combat System, Inventory Subsystems, User Interface

Student: Barmina Alisa

Supervisor: Olga V. Maksimenkova

Faculty: Faculty of Computer Science

Educational Programme: Software Engineering (Bachelor)

Year of Graduation: 2024

In the modern world, computer games have become an integral part of many people's lives: they serve as a way to spend leisure time and relax, alleviate stress after a busy day, and can even contribute to brain development by improving attention, memory, logical, and strategic thinking. Considering one of the most popular genres of computer games - ARPG (Action Role-Playing Game), it can be noted that most games of this genre face such problems as overloaded interfaces, inconvenient inventory organization, as well as a lack or complete absence of different types of weapons within a certain class. Taking into account the prevalence of games on the market with the listed drawbacks, my team and I have contemplated creating a new ARPG that addresses these identified issues while providing unique gameplay elements that set the project apart from other solutions. This work is aimed at creating a combat system, inventory subsystems, and a user interface for a gaming project in the ARPG genre, characterized by user convenience and the presence of unique gameplay features. The work contains 56 pages, 3 chapters, 49 figures, 1 table and 5 sources. Keywords: ARPG; Unreal Engine 5; Blueprint; gameplay; combat system; artificial intelligence; inventory subsystems; user interface.

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