• A
  • A
  • A
  • ABC
  • ABC
  • ABC
  • А
  • А
  • А
  • А
  • А
Regular version of the site

The Use of Celebrities in Video Game Promotion through the Lens of Symbolic Interactionism

Student: Brykin Artur

Supervisor: Elena Pronkina

Faculty: Faculty of Creative Industries

Educational Programme: Advertising and Public Relations (Bachelor)

Year of Graduation: 2024

In modern gaming industry, companies implement celebrities in games and promotion campaigns. The main question, which requires the answer: how do the audience of gamers perceive such figures in games and communication with developers. The goal of this study is to investigate the key criteria, which motivates gamers in terms of choosing and playing games, which are promoted with the usage of celebrities. The methodology, which is based on obtaining the interviews, will provide the current research with practical recommendations for gaming companies.

Student Theses at HSE must be completed in accordance with the University Rules and regulations specified by each educational programme.

Summaries of all theses must be published and made freely available on the HSE website.

The full text of a thesis can be published in open access on the HSE website only if the authoring student (copyright holder) agrees, or, if the thesis was written by a team of students, if all the co-authors (copyright holders) agree. After a thesis is published on the HSE website, it obtains the status of an online publication.

Student theses are objects of copyright and their use is subject to limitations in accordance with the Russian Federation’s law on intellectual property.

In the event that a thesis is quoted or otherwise used, reference to the author’s name and the source of quotation is required.

Search all student theses