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Comparative Analysis of Algorithms and Methods for Creating Dialogue Systems in Visual Novels

Student: Gumenyuk Yana

Supervisor: Natalia Aseeva

Faculty: Faculty of Informatics, Mathematics, and Computer Science (HSE Nizhny Novgorod)

Educational Programme: Business Informatics (Bachelor)

Year of Graduation: 2024

Visual novels, a popular subgenre of adventure games, attract players with captivating storylines and evolving characters. In the modern gaming industry, there is an interest in refining gameplay mechanics, including dialogue systems, through the application of generative artificial intelligence (AI). However, a lack of research in this area leaves questions unanswered. This work aims to develop a model for choosing optimal algorithms and approaches to creating a dialogue system for visual novels, taking into account the game designer's intentions. The study is conducted considering current trends in the gaming industry and the needs of developers to create projects capable of attracting an audience. The novelty of the work lies in conceptualizing the notion of a dialogue system in visual novels and defining the choice of algorithms and methods for creating such a system.

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