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Development of a Video Game «Arca» in the Management

Student: Georgy Lobanov

Supervisor: Anatoly Kazakov

Faculty: Faculty of Creative Industries

Educational Programme: Communication and Digital Design (Master)

Final Grade: 7

Year of Graduation: 2024

Emergent narrative is a phenomenon that, just as stories help people learn about the real world, offers a perspective for learning about the world of the game - not only the setting (the world of a work of art) or lore (the history of the world of a work of art) - the meanings that manifest themselves during the act of the game, occur both within and outside outside the magic circle, they make you admire, get angry or laugh at the game as such, which includes manifestations of both the software product and the artwork. In order to provide the player with such an experience, developers design entire worlds in the form of large-scale simulations - including strategies and game management, in which spontaneous stories are especially evident. This work aims to study the phenomenon of emergent narrative in games of similar genres (Total War, Skyrim, Minecraft, State of Decay, Divinity Original Sin 2) and to verify the formula of the elements that the game must contain in order to have the potential for the emergence of an emergent narrative. The study examines the above-mentioned games, after which the methodology of designing the gameplay through the prism of scripting is described using the example of the author's strategic management simulator Arca Incognita.

Full text (added April 30, 2024)

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