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Regular version of the site
Bachelor 2021/2022

Research Seminar "Cloud and Mobile Development Trends"

Type: Elective course (Software Engineering)
Area of studies: Software Engineering
When: 4 year, 1-3 module
Mode of studies: offline
Open to: students of all HSE University campuses
Instructors: Sergey Makarov
Language: English
ECTS credits: 3
Contact hours: 44

Course Syllabus

Abstract

The course introduces new trends in techniques, technologies and software used to develop, test and analyze mobile applications including cloud services. Topics include user interface changing trends, using clouds for speeding up development and testing cycles, different approaches to develop-ing mobile applications, using different environments, tools and templates to increase development speed, trends in mobile game development using different game engines and more. During the seminar practice work students develop a home assignment given which is a software project containing one of the topics implementation. Also, each student has to prepare and report one of the seminar topics given or initiated by the student which means to make a short research on the topic and give corresponding coding session in order to involve all other students into some practice work on the topic. Topic titles are not repeated from student to student. There is an exam in the end of the seminar studies which consists of theory and practice questions.
Learning Objectives

Learning Objectives

  • The discipline goal is to make students aware of the latest cloud and mobile application devel-opment trends and force students to use one of them so as to get certain skills of implementing existing technologies into a mobile application to reach a purpose of the application.
Expected Learning Outcomes

Expected Learning Outcomes

  • to know and be able to use new programming languages
  • to know and be able to use new software to create a mobile application
  • to be able to implement and use some of the new trends of mobile application development in his/her own project
  • to be able to install and use different types of new mobile application development environments
  • to know and be able to use new approaches and opportunities of mobile application development
  • to know and be able to use new approaches and opportunities of mobile application development
  • to know and be able to use new programming languages
  • to know and be able to use new software to create a mobile application
  • to know and be able to use the latest versions of mobile operating systems and their functionality
  • to know and be able to use tricks and features of mobile and cloud development
Course Contents

Course Contents

  • Cloud Test Farms for Mobile Applications
  • Cross-Platform Mobile Development.
  • Adobe PhoneGap Mobile Development.
  • Geolocation in Mobile Apps.
  • Yandex API for mobile development.
  • Cloud Mobile Development Environments.
  • Mobile Application Analytics: Tools, Features and Data Science.
  • The latest version of Android: key features, difference from the previous version(s), UI changing and other trends.
  • Voice recognition systems: Cortana. Technologies, implementations, software, changing, features etc.
  • MATLAB ThingSpeak
  • Mobile Game Development Tools.
  • Unity Mobile Development.
  • Mobile App Service: Microsoft Azure.
  • Cloud Driven Push Notifications.
  • Health Mobile Application Development Trends.
  • The latest version of iOS: key features, difference from the previous version(s), UI changing and other trends.
  • The latest version of Windows Phone: key features, difference from the previous version(s), UI changing and other trends.
  • Voice recognition systems: Siri. Technologies, implementations, software, changing, features etc.
  • Voice recognition systems: Google Now. Technologies, implementations, software, changing, features etc.
  • IFA 2019: review and comparison: new hardware trends (smartphones, tablets, watch, TV), new software used.
  • Tizen IDE. Basic features, abilities, difference from other environments, examples.
  • Intel XDK. Cross-platform developing. Basic features, abilities, difference from other environments, examples.
  • Intel System Studio 2018 (for Android). Basic features, abilities, difference from other environments, examples.
  • Marmalade SDK: mobile gaming application development. Basic features, abilities, difference from other environments, examples.
  • Microsoft Visual Studio: the latest version, ability to create cross-platform applications, features, difference from other environments, examples (including Xamarin).
  • Android Studio: the latest version, ability to create cross-platform applications, features, difference from other environments, examples.
  • XCode and Swift: the latest versions and key features.
  • Mobile Apps associated with Wearable Gadgets.
  • Social Networking Apps.
  • Apps Managing Your Home Appliances.
  • Identification Apps (Touch IDs, etc.).
  • Vehicles – Mobiles Integration Apps.
  • App Security.
  • IoT.
  • Health and Nutrition Monitoring Apps.
  • Using Blockchain Technologies in Mobile Applications.
  • Facebook APIs for Mobile Applications Development.
  • Twitter APIs for Mobile Applications Development.
Assessment Elements

Assessment Elements

  • non-blocking Homework Assignment
  • non-blocking Research Presentation
  • non-blocking 7 seminar work assignments (aka former exam; they completely replace the exam)
    There are 7 seminar practice assignments which replace the exam. We use Zoom or email for passing the assignments. No proctoring. Hardware required: web camera, microphone, headset/earphones.
Interim Assessment

Interim Assessment

  • 2021/2022 3rd module
    0.3 * Research Presentation + 0.4 * 7 seminar work assignments (aka former exam; they completely replace the exam) + 0.3 * Homework Assignment
Bibliography

Bibliography

Recommended Core Bibliography

  • Anavi, L. (2014). Tizen Cookbook. Birmingham, U.K.: Packt Publishing. Retrieved from http://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=edsebk&AN=868086
  • AZZOLA, F. (2017). Android Things Projects : Efficiently Build IoT Projects with Android Things. [Place of publication not identified]: Packt Publishing. Retrieved from http://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=edsebk&AN=1547024
  • Bilgin, C. (2019). Hands-On Mobile Development with .NET Core : Build Cross-platform Mobile Applications with Xamarin, Visual Studio 2019, and .NET Core 3. Birmingham: Packt Publishing. Retrieved from http://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=edsebk&AN=2153718
  • Birani, B. (2013). Getting Started with Flurry Analytics : Utilize Flurry Analytics to Optimize and Monetize Your Applications More Effectively. Birmingham, UK: Packt Publishing. Retrieved from http://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=edsebk&AN=679975
  • Burd, B. A. (2015). Android Application Development All-in-One For Dummies (Vol. 2nd edition). Hoboken, NJ: For Dummies. Retrieved from http://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=edsebk&AN=1025221
  • Copeland, M., Soh, J., Puca, A., Manning, M., & Gollob, D. (2015). Microsoft Azure : Planning, Deploying, and Managing Your Data Center in the Cloud. [Berkeley, CA]: Apress. Retrieved from http://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=edsebk&AN=1079129
  • Craig Clayton. (2018). Learn IOS 11 Programming with Swift 4 : Learn the Fundamentals of IOS App Development with Swift 4 and Xcode 9, 2nd Edition. Birmingham: Packt Publishing. Retrieved from http://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=edsebk&AN=1703783
  • Jaygarl, H. (2014). Professional Tizen Application Development. Chichester, England: Wrox. Retrieved from http://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=edsebk&AN=756264
  • Knott, M. (2016). Beginning Xcode : Swift 3 Edition (Vol. Swift 3 edition). [United States]: Apress. Retrieved from http://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=edsebk&AN=1174010
  • Manning, J., & Buttfield-Addison, P. (2017). Mobile Game Development with Unity : Build Once, Deploy Anywhere (Vol. First edition). Sebastopol, Calif: O’Reilly Media. Retrieved from http://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=edsebk&AN=1568563
  • Matt Neuburg. (2019). IOS 13 Programming Fundamentals with Swift : Swift, Xcode, and Cocoa Basics. [N.p.]: O’Reilly Media. Retrieved from http://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=edsebk&AN=2265018
  • McFarland, S. (2019). Take Control of Siri. San Diego CA: Take Control Books. Retrieved from http://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=edsebk&AN=2117894
  • Mohamed Wali. (2018). Learn Microsoft Azure : Build, Manage, and Scale Cloud Applications Using the Azure Ecosystem. Birmingham: Packt Publishing. Retrieved from http://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=edsebk&AN=1991517
  • Navdeep Singh. (2018). Reactive Programming with Swift 4 : Build Asynchronous Reactive Applications with Easy-to-maintain and Clean Code Using RxSwift and Xcode 9. Birmingham: Packt Publishing. Retrieved from http://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=edsebk&AN=1728053
  • Parker, A. (2019). Ifa 2019 Convention Snapshot. Franchising World, 51(4), 38. Retrieved from http://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=f5h&AN=135856075
  • Purusothaman Ramanujam, & Giorgio Natili. (2015). PhoneGap: Beginner’s Guide - Third Edition. [N.p.]: Packt Publishing. Retrieved from http://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=edsebk&AN=1045702
  • Rehg, J. M., Murphy, S. A., & Kumar, S. (2017). Mobile Health : Sensors, Analytic Methods, and Applications. Cham, Switzerland: Springer. Retrieved from http://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=edsebk&AN=1553734
  • Scaplehorn, S. (2012). Marmalade SDK Mobile Game Developement Essentials. Birmingham: Packt Publishing. Retrieved from http://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=edsebk&AN=507356
  • Winkelman, S., Brant, T., Buzzi, M., Burek, J., Stobing, C., Stolyar, B., & Smith, A. (2019). The Best of IFA 2019. PC Magazine, 10. Retrieved from http://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=f5h&AN=138901613

Recommended Additional Bibliography

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  • Abbas, R., Sultan, Z., & Bhatti, S. N. (2017). Comparative Study of Load Testing Tools: Apache JMeter, HP LoadRunner, Microsoft Visual Studio (TFS), Siege. Retrieved from http://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=edsbas&AN=edsbas.70B3FB1
  • ALVES, M. A., & SOUZA, L. T. F. (2017). Multicriteria TOPSIS Method Applied to the Satisfaction of Smartphone Users with the Android, iOS and Windows Phone Operating Systems. Retrieved from http://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=edsbas&AN=edsbas.8DDAA270
  • Amazon Web Services, I. (7AD, September 2015). Amazon Web Services Announces AWS Device Farm. Business Wire (English). Retrieved from http://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=bwh&AN=bizwire.c62950780
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Authors

  • MAKAROV SERGEY LVOVICH