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2024/2025

Виртуальная реальность и киберпространство: культурологические аспекты

Статус: Дисциплина общефакультетского пула
Когда читается: 4 модуль
Охват аудитории: для своего кампуса
Язык: английский
Кредиты: 3

Course Syllabus

Abstract

Modern culture and modern society are characterized by an increasing fusion with the phenomena of virtual reality and cyberspace. This course analyzes the cultural changes taking place in connection with the development of various digital practices, artifacts in virtual reality and cyberspace. The processes of technologization and digitalization of modern culture are studied, considered through the socio-cultural dynamics of modern society, and the concepts of virtual reality and cyberspace are comprehended in the context of post-postmodernism, metavirtualism, metamodernism, trans-sentimentalism, etc. According to the researchers, intensive, large-scale development of the computer virtual environment is predicted in the future, which actualizes the issues of understanding these processes, their impact on humans, society and culture from the point of view of cultural aspects.
Learning Objectives

Learning Objectives

  • To explain the key features and characteristics of the terms 'cyberspace' and 'virtual reality'
  • Ability to apply learned research optics to writing papers
  • Formation of knowledge about the main concepts of virtual culture and cyberculture
Expected Learning Outcomes

Expected Learning Outcomes

  • Knows the main concepts of virtual culture and cyberculture
  • Knows and is able to compare main research approaches to the study of virtual reality and cyberspace
  • Is able to analyze the relationship of theoretical concepts about virtual reality and cyberspace with cultural and social contexts
  • Is able to critically interpret the known approaches to studying aspects of virtual reality and cyberspace
Course Contents

Course Contents

  • Introduction
  • Cyberculture, cyberspace and networked society
  • Cybercolonialism and new forms of capitalism
  • Technological determinism and ‘cyberculture studies’
  • Virtuality and culture
  • Mass media reality and virtual culture
  • Virtual culture and digitality
  • Screen culture as a new type of virtually oriented culture
  • Virtual religion and cyberreligion
Assessment Elements

Assessment Elements

  • non-blocking Classroom work: Activity
  • non-blocking Group Presentation: Presentation 1
  • non-blocking Test
Interim Assessment

Interim Assessment

  • 2024/2025 4th module
    0.6 * Classroom work: Activity + 0.2 * Group Presentation: Presentation 1 + 0.2 * Test
Bibliography

Bibliography

Recommended Core Bibliography

  • An introduction to new media and cybercultures, Nayar, P. K., 2010
  • Kularb, P. (2018). Communicating to the Mass on Cyberspace: Freedom of Expression and Content Regulation on the Internet. France, Europe: Institut de recherche sur l’Asie du Sud-Est contemporaine. Retrieved from http://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=edsbas&AN=edsbas.7EA1DA73
  • Michael Saler. (2012). As If : Modern Enchantment and the Literary Prehistory of Virtual Reality. Oxford University Press.
  • St. Amant, K., & Sapienza, F. (2017). Culture, Communication and Cyberspace : Rethinking Technical Communication for International Online Environments (Vol. First edition). London: Routledge. Retrieved from http://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=edsebk&AN=1551865

Recommended Additional Bibliography

  • Maria Shehade, & Theopisti Stylianou-Lambert. (2020). Virtual Reality in Museums: Exploring the Experiences of Museum Professionals. https://doi.org/10.3390/app10114031
  • Virtual communities : bowling alone, online together, Song, F. W., 2009

Authors

  • Sytnik Veronika Mikhailovna
  • Bedash Yuliya Anatolevna